﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace AfterCaveStory.Utils
{
    static class SoundManager
    {
        public static Dictionary<String, Song> soundPool = new Dictionary<String, Song>();
        public static Dictionary<String, Song> soundEffectPool = new Dictionary<String, Song>();


        /*
		private static var soundChannel: SoundChannel = new SoundChannel();
		
		public static function addSound(sound: Sound, soundName: String):void
		{
			soundDictionary[soundName] = sound;
			soundChannelDictionary[soundName] = new SoundChannel();
		}
		
		public static function playSound(soundName:String):void
		{
			soundChannelDictionary[soundName] = soundDictionary[soundName].play();
		}
		
		public static function playLoopedSound(soundName:String):void
		{
			soundChannelDictionary[soundName] = soundDictionary[soundName].play(0, 999999999);
		}
	
		public static function stopSound(soundName:String):void
		{
			soundChannelDictionary[soundName].stop();
		}
		*/
    }
}
